AI Insights · Timothy · January 2022
Top 5 Boat Games on Android in Slovakia: Q4 2021 Performance
In Q4 2021, the top 5 boat games on Android in Slovakia showed varied trends in downloads, revenue, and active users. Notable performers included Sea Port: Cargo Boat Tycoon and Port City: Ship Tycoon.
Throughout the fourth quarter of 2021, the performance of the top 5 boat games on the Android platform in Slovakia exhibited diverse trends in weekly downloads, revenue, and active users. This analysis, powered by Sensor Tower data, provides an overview of these trends.
Sea Port: Cargo Boat Tycoon from Pixel Federation Games saw a fluctuating pattern in weekly revenue, peaking at around $367 in early November before gradually declining to $208 by the end of December. Weekly downloads experienced a downward trend from 204 in late September to just 46 in the last week of December. Active users also saw a decline, going from 569 to 312 over the quarter.
Battle Warship: Naval Empire by Special Gamez had a notable peak in weekly revenue, reaching $573 in mid-October, but saw a decrease to $194 by the end of December. Downloads were relatively low, with a slight uptick from 33 in late September to a peak of 60 in the last week of December. Active users hovered around 102 at the start and end of the quarter, with minor fluctuations in between.
Port City: Ship Tycoon, another title from Pixel Federation Games, showed a mixed revenue pattern, peaking at $189 in mid-December. Downloads dropped significantly from 394 in late September to a low of 31 in early November but rebounded to 284 by the end of December. Active users followed a similar trend, starting at 552 and ending at 363.
Battle of Warships: Online from MobileGDC experienced minimal revenue, with only a few weeks showing any earnings, peaking at $71 in the final week of December. Weekly downloads saw a steady increase from 96 in late September to 193 by the end of December. Active users also climbed, starting at 204 and reaching 366.
King of Sails: Ship Battle by Azur Interactive Games Limited had no significant revenue throughout the quarter. Downloads remained relatively stable, with a slight increase from 53 in late September to 74 by the end of December. Active users showed a similar pattern, starting at 53 and ending at 64.
For more detailed insights and data trends, visit Sensor Tower.